Ix
The Ix have been known to many over the eras as 'Wulpen' or 'Vulpen' as they first entered the world stage by intruducing themselves to the Panthera of Gurav. A group that swiftly attributed their own 'scientific' name to these people. The Ix have a language that is compsed of many tonal yips and barks, with sounds that are nearly indecipherable to less sensitive ears like the Panthera who have hearing better attuned to lower tones. Apart from hearing, the ears of the Ix are perfectly sized and filled with blood vessels to regulate heat as their home of Swef is a great expanse of brush, desert and canyons, with jungles far to the south past the most harsh stone plains. The Ix are small, almost as small as the Mustel and feature blunt claws, short needle teeth and thin red and yellow fur. Their strength comes from teamwork which the Ix would use to hunt in packs of fifty to take down large prey, and as society developed they moved to the shores to catch fish upon complex sailing ships. As carnivores they do not tend to the land in order to harvest plant life, but they do hunt carefully, moving around the country and caring for abandoned young prey animals so they may grow to reproduce and later be hunted.
For over 300 years the Ix home of Swef was ruled by the captain of 13 great vessels known as 'The Dread Pirate Xohkoh,' while his rule was violent he brought many riches to Swef's shores, taking over vessels while strategicly dancing around potential wars reaching their shores. So while he was a terror, the people voted for safety at yearly gatherings.
Other groups either see the Ix as incredibly brave or offputtingly shy. Ix warriors in a group can be boisterous, but those rare few who travel alone can be anti-social, but this is of course not a rule. Those who become outcast from Swef often travel looking to build new families and find allies to fight alongside.