Hirini
Hirini are unique among the people of Firnus, with no claws, comparibly dull senses and large patches of furless skin. They are adapted to the shallow warm waters of the mangrove isle of Gaz, primarily built to climb upon the tall sprawling trees, but their capes of fur assists in floatation and their nostrils are able to close with an air tight seal. Two other unique and striking adaptations are their chests and tail. The chest has a patch of red skin that can be revealed when arms are raised agressively, and the Hirini's tail is prehensile. While a tail cannot be used to swing on a branch or strike with a weapon it can and often is used to strum an instrument, hold a basket, or play games.
Stories often partner the people of Gaz with chaos. So many see Hirini as agents of such, created by an ancient evil to disrupt the calm waters with their brand of disquiet. It is unknown where these stories come from but it is easy to speculate that it may be due to the shared love Hirini have for loud music, daring stunts, magic tricks and anything new. Despite the differences they have Hirini travellers often explore the lands out of love for other cultures collecting momentos as they go. Which isn't always with consent as Hirini communities have social structures that care more about providing for all than hording anything for yourself, so anything you own is assumed to also belong to your friends and family. 'Whoever needs, gets.'
As boisterous as they are, the Hirini have no major history of warfare, but many have made fine adventurers as well as mercenaries for hire. But no warrior was quite as famous as Tawhiri Gahiri, a jester who turned to the life of an assassin for hire when profit came to the shores of Gaz. The rich hired his services and he punished the greedy, with time turning his efforts across the sea to Gurav.